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Explore XCOM2 commands. Click on a command to learn more and see examples of how to use it in XCOM2.
SkipAI | SkipAI | This command skips the AI turn, which can be useful getting past long AI turns. | ||
PowerUp | PowerUp | This command activates god mode. You receive no damage and no reload is not required. | ||
TakeNoDamage | TakeNoDamage | You receive no damage. If you want no reload, use the command PowerUp. | ||
ToggleUnlimitedActions | ToggleUnlimitedActions | Infinite AP. WARNING: The enemy AI can use this as well if you do not disable it before ending your turn. | ||
ForceCritHits | ForceCritHits | This command forces critical hits. WARNING: The enemy AI can use this as well if you do not disable it before ending your turn. | ||
GiveActionPoints [Number] | GiveActionPoints [Number] | This command gives [Number] action points to the selected unit. Remember that sniper rifles take two action points to fire. | ||
ToggleUnlimitedAmmo | ToggleUnlimitedAmmo | No reload is required. | ||
Togglefow | Togglefow | The command reveals the map; however enemies remain hidden until spotted by your soldiers. | ||
ToggleSquadConcealment | ToggleSquadConcealment | This command conceals your squad. However, the enemy will still remain alert. | ||
TTC | TTC | This command stands for "Teleport to cursor." It will teleport the selected unit to your mouse pointer. | ||
TATC | TATC | This command stands for "Teleport all to cursor." It will teleport all units to your mouse pointer. |
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