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Explore XCOM2 commands. Click on a command to learn more and see examples of how to use it in XCOM2.
LevelUpBarracks [Number] | LevelUpBarracks [Number] | Level up all soldiers in the barracks by [Number] ranks. | ||
MakeSoldierAClass "Soldier Name" [ClassName] | MakeSoldierAClass "Soldier Name" [ClassName] | Turns a soldier into a specified class. Class Name options are: Rookie, Ranger, Sharpshooter, Grenadier, Specialist, and PsiOperative. The quotations around the soldier name are required. | ||
HealAllSoldiers | HealAllSoldiers | Heals all units in the barracks immediately. | ||
RemoveFortressDoom [Number] | RemoveFortressDoom [Number] | Removes [Number] levels of Avatar Project progress. You can only remove Avatar progress that isn't from the extra Avatar facilities. So if you have two facilities that each have 3 bars of progress, your Avatar progress will not go below 6 until you destroy them. | ||
GiveFacility [FacilityName] [MapIndex] | GiveFacility [FacilityName] [MapIndex] | Note that spawning facilities does not clear out alien debris. Save before using. Using this command while excavating a plot will not interrupt the excavation, but it will also not allow you to use the Facility until the excavation is over. Using the command over a non-excavated plot will overwrite the debris. Destroying a facility after using the command will revert it to an Empty plot, and any debris that was overwritten will be lost. MapIndex numbers start at 3 in the top left, and are arranged in 3 columns and 4 rows. The first row is: 3, 4, 5. The second is: 6, 7, 8. The third is: 9, 10, 11. The last is 12, 13, 14. Known facilities are: AdvancedWarfareCenter, Laboratory, OfficerTrainingSchool (Guerilla Tactics School), PowerRelay, ProvingGround, PsiChamber, ResistanceComms, ShadowChamber, UFODefense, Workshop . |
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