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Explore XCOM2 commands. Click on a command to learn more and see examples of how to use it in XCOM2.
GiveResource [Resource Name] [Quantity] | GiveResource [Resource Name] [Quantity] | Gives more resources. This requires you to have at least one of that resource before you can add any more. Please see the category Resource Name for a list of all Resource Names. | ||
AddItem [Resource Name] [Quantity] | AddItem [Resource Name] [Quantity] | Gives more resources. Unliked the command GiveResource, this command DOES NOT require you to have at least one of that item before you can add any more. Please see the category Resource Name for a list of all Resource Names. | ||
AddItem Corpse[Unit Name] [Quantity] | AddItem Corpse[Unit Name] [Quantity] | Adds Unit Name corporses. Please see the category Unit Name for a list of all Unit Names. | ||
AddItem [Addon]Upgrade_[Quality] [Quantity] | AddItem [Addon]Upgrade_[Quality] [Quantity] | Please see the category Addon for a list of Addons. Quality can be: bsc (Basic), adv (Advanced), or sup (Superior). | ||
AddItem [Quality]PCS[pcsName] | AddItem [Quality]PCS[pcsName] | Please see the category pcs Name for a list of all pcs Name options. Quality can be: Common (Normal), Rare (Advanced), Epic (Superior). | ||
RestartLevel | RestartLevel | Restarts the current mission. | ||
Sectoid | Sectoid | This will give you Sectoid corpses. | ||
AdventTrooper | AdventTrooper | This will give you AdventTrooper corpses. | ||
AdventOfficer | AdventOfficer | This will give you AdventOfficer corpses. | ||
AdventStunLancer | AdventStunLancer | This will give you AdventStunLancer corpses. | ||
AdventShieldbearer | AdventShieldbearer | This will give you AdventShieldbearer corpses. | ||
Faceless | Faceless | This will give you Faceless corpses. | ||
Viper | Viper | This will give you Viper corpses. | ||
Berserker | Berserker | This will give you Berserker corpses. | ||
Archon | Archon | This will give you Archon corpses. | ||
Muton | Muton | This will give you Muton corpses. | ||
Cryssalid | Cryssalid | This will give you Cryssalid corpses. | ||
Sectopod | Sectopod | This will give you Sectopod corpses. | ||
Andromedon | Andromedon | This will give you Andromedon corpses. | ||
Gatekeeper | Gatekeeper | This will give you Gatekeeper corpses. | ||
Avatar | Avatar | This will give you Avatar corpses. | ||
Aim | Aim | Scope (+Aim) | ||
Clipsize | Clipsize | Extended Magazine (+Clip Size) | ||
Crit | Crit | Laser Sight (+Crit Chance) | ||
FreeKill | FreeKill | Repeater (+Chance of Auto Kill) | ||
FreeFire | FreeFire | Hair Trigger (+Chance of Free Action) | ||
MissDamage | MissDamage | Stock (+Damage on Miss) | ||
Reload | Reload | Auto-Loader (1-3 Reloads do not cost AP) | ||
Speed | Speed | Gives +Mobility | ||
Conditioning | Conditioning | Gives +HP | ||
Focus | Focus | Gives +Will | ||
Perception | Perception | Gives +Aim | ||
Agility | Agility | Gives +Dodge | ||
GiveScientist [Level] | GiveScientist [Level] | You can only receive 1 scientist at a time because XCOM 2 treats scientists as an actual units instead of counters, unlike XCOM:EU/EW. The scientist level determines job effectiveness of the scientist. Higher levels speed up research times. The level ranges from 1 to 10. | ||
GiveEngineer [Level] | GiveEngineer [Level] | You can only receive 1 engineer at a time because XCOM 2 treats engineers as an actual units instead of counters, unlike XCOM:EU/EW. The engineer level determines job effectiveness of the engineer. Higher levels increases construction efficiency bonuses. The level ranges from 1 to 10. | ||
GiveTech [TechName] | GiveTech [TechName] | Please see the category Tech Name for a list of all Tech Names you can use. | ||
ModularWeapons | ModularWeapons | Use the Tech Name ModularWeapons with the console command Give Tech. | ||
MagnetizedWeapons | MagnetizedWeapons | Use the Tech Name MagnetizedWeapons with the console command Give Tech. | ||
GaussWeapons | GaussWeapons | Use the Tech Name GaussWeapons with the console command Give Tech. | ||
PlasmaRifle | PlasmaRifle | Use the Tech Name PlasmaRifle with the console command Give Tech. | ||
HeavyPlasma | HeavyPlasma | Use the Tech Name HeavyPlasma with the console command Give Tech. | ||
PlasmaSniper | PlasmaSniper | Use the Tech Name PlasmaSniper with the console command Give Tech. | ||
AlloyCannon | AlloyCannon | Use the Tech Name AlloyCannon with the console command Give Tech. | ||
Tech_Elerium | Tech_Elerium | Use the Tech Name Tech_Elerium with the console command Give Tech. | ||
Psionics | Psionics | Use the Tech Name Psionics with the console command Give Tech. | ||
HybridMaterials | HybridMaterials | Use the Tech Name HybridMaterials with the console command Give Tech. | ||
PlatedArmor | PlatedArmor | Use the Tech Name PlatedArmor with the console command Give Tech. | ||
EXOSuit | EXOSuit | Use the Tech Name EXOSuit with the console command Give Tech. | ||
SpiderSuit | SpiderSuit | Use the Tech Name SpiderSuit with the console command Give Tech. | ||
PoweredArmor | PoweredArmor | Use the Tech Name PoweredArmor with the console command Give Tech. | ||
WraithSuit | WraithSuit | Use the Tech Name WraithSuit with the console command Give Tech. | ||
WARSuit | WARSuit | Use the Tech Name WARSuit with the console command Give Tech. | ||
AlienBiotech | AlienBiotech | Use the Tech Name AlienBiotech with the console command Give Tech. WARNING:This tech is part of the main story. Use are your own risk. | ||
BlacksiteData | BlacksiteData | Use the Tech Name BlacksiteData with the console command Give Tech. WARNING:This tech is part of the main story. Use are your own risk. | ||
AutopsyAdventOfficer | AutopsyAdventOfficer | Use the Tech Name AutopsyAdventOfficer with the console command Give Tech. WARNING:This tech is part of the main story. Use are your own risk. | ||
CodexBrainPt1 | CodexBrainPt1 | Use the Tech Name CodexBrainPt1 with the console command Give Tech. WARNING:This tech is part of the main story. Use are your own risk. | ||
CodexBrainPt2 | CodexBrainPt2 | Use the Tech Name CodexBrainPt2 with the console command Give Tech. WARNING:This tech is part of the main story. Use are your own risk. | ||
AutopsySectoid | AutopsySectoid | Use the Tech Name AutopsySectoid with the console command Give Tech. | ||
AutopsyViper | AutopsyViper | Use the Tech Name AutopsyViper with the console command Give Tech. | ||
AutopsyMuton | AutopsyMuton | Use the Tech Name AutopsyMuton with the console command Give Tech. | ||
AutopsyBerserker | AutopsyBerserker | Use the Tech Name AutopsyBerserker with the console command Give Tech. | ||
AutopsyArchon | AutopsyArchon | Use the Tech Name AutopsyArchon with the console command Give Tech. | ||
AutopsyGatekeeper | AutopsyGatekeeper | Use the Tech Name AutopsyGatekeeper with the console command Give Tech. | ||
AutopsyAndromedon | AutopsyAndromedon | Use the Tech Name AutopsyAndromedon with the console command Give Tech. | ||
AutopsyFaceless | AutopsyFaceless | Use the Tech Name AutopsyFaceless with the console command Give Tech. | ||
AutopsyChryssalid | AutopsyChryssalid | Use the Tech Name AutopsyChryssalid with the console command Give Tech. | ||
AutopsySectopod | AutopsySectopod | Use the Tech Name AutopsySectopod with the console command Give Tech. | ||
AutopsyAdventTrooper | AutopsyAdventTrooper | Use the Tech Name AutopsyAdventTrooper with the console command Give Tech. | ||
AutopsyAdventStunLancer | AutopsyAdventStunLancer | Use the Tech Name AutopsyAdventStunLancer with the console command Give Tech. | ||
AutopsyAdventShieldbearer | AutopsyAdventShieldbearer | Use the Tech Name AutopsyAdventShieldbearer with the console command Give Tech. | ||
AutopsyAdventTurret | AutopsyAdventTurret | Use the Tech Name AutopsyAdventTurret with the console command Give Tech. | ||
AutopsyAdventMEC | AutopsyAdventMEC | Use the Tech Name AutopsyAdventMEC with the console command Give Tech. | ||
Skulljack | Skulljack | Use the Tech Name Skulljack with the console command Give Tech. | ||
ExperimentalAmmo | ExperimentalAmmo | Use the Tech Name ExperimentalAmmo with the console command Give Tech. | ||
ExperimentalGrenade | ExperimentalGrenade | Use the Tech Name ExperimentalGrenade with the console command Give Tech. | ||
ExperimentalArmor | ExperimentalArmor | Use the Tech Name ExperimentalArmor with the console command Give Tech. | ||
Bluescreen | Bluescreen | Use the Tech Name Bluescreen with the console command Give Tech. | ||
BattlefieldMedicine | BattlefieldMedicine | Use the Tech Name BattlefieldMedicine with the console command Give Tech. | ||
PlasmaGrenade | PlasmaGrenade | Use the Tech Name PlasmaGrenade with the console command Give Tech. | ||
AdvancedGrenades | AdvancedGrenades | Use the Tech Name AdvancedGrenades with the console command Give Tech. | ||
Skullmining | Skullmining | Use the Tech Name Skullmining with the console command Give Tech. | ||
HeavyWeapons | HeavyWeapons | Use the Tech Name HeavyWeapons with the console command Give Tech. | ||
AdvancedHeavyWeapons | AdvancedHeavyWeapons | Use the Tech Name AdvancedHeavyWeapons with the console command Give Tech. | ||
SkipAI | SkipAI | This command skips the AI turn, which can be useful getting past long AI turns. | ||
PowerUp | PowerUp | This command activates god mode. You receive no damage and no reload is not required. | ||
TakeNoDamage | TakeNoDamage | You receive no damage. If you want no reload, use the command PowerUp. | ||
ToggleUnlimitedActions | ToggleUnlimitedActions | Infinite AP. WARNING: The enemy AI can use this as well if you do not disable it before ending your turn. | ||
ForceCritHits | ForceCritHits | This command forces critical hits. WARNING: The enemy AI can use this as well if you do not disable it before ending your turn. | ||
GiveActionPoints [Number] | GiveActionPoints [Number] | This command gives [Number] action points to the selected unit. Remember that sniper rifles take two action points to fire. | ||
ToggleUnlimitedAmmo | ToggleUnlimitedAmmo | No reload is required. | ||
Togglefow | Togglefow | The command reveals the map; however enemies remain hidden until spotted by your soldiers. | ||
ToggleSquadConcealment | ToggleSquadConcealment | This command conceals your squad. However, the enemy will still remain alert. | ||
TTC | TTC | This command stands for "Teleport to cursor." It will teleport the selected unit to your mouse pointer. | ||
TATC | TATC | This command stands for "Teleport all to cursor." It will teleport all units to your mouse pointer. | ||
LevelUpBarracks [Number] | LevelUpBarracks [Number] | Level up all soldiers in the barracks by [Number] ranks. | ||
MakeSoldierAClass "Soldier Name" [ClassName] | MakeSoldierAClass "Soldier Name" [ClassName] | Turns a soldier into a specified class. Class Name options are: Rookie, Ranger, Sharpshooter, Grenadier, Specialist, and PsiOperative. The quotations around the soldier name are required. | ||
HealAllSoldiers | HealAllSoldiers | Heals all units in the barracks immediately. | ||
RemoveFortressDoom [Number] | RemoveFortressDoom [Number] | Removes [Number] levels of Avatar Project progress. You can only remove Avatar progress that isn't from the extra Avatar facilities. So if you have two facilities that each have 3 bars of progress, your Avatar progress will not go below 6 until you destroy them. | ||
GiveFacility [FacilityName] [MapIndex] | GiveFacility [FacilityName] [MapIndex] | Note that spawning facilities does not clear out alien debris. Save before using. Using this command while excavating a plot will not interrupt the excavation, but it will also not allow you to use the Facility until the excavation is over. Using the command over a non-excavated plot will overwrite the debris. Destroying a facility after using the command will revert it to an Empty plot, and any debris that was overwritten will be lost. MapIndex numbers start at 3 in the top left, and are arranged in 3 columns and 4 rows. The first row is: 3, 4, 5. The second is: 6, 7, 8. The third is: 9, 10, 11. The last is 12, 13, 14. Known facilities are: AdvancedWarfareCenter, Laboratory, OfficerTrainingSchool (Guerilla Tactics School), PowerRelay, ProvingGround, PsiChamber, ResistanceComms, ShadowChamber, UFODefense, Workshop . | ||
AdvancedWarfareCenter | AdvancedWarfareCenter | Use this Facility Name, AdvancedWarfareCenter , with the GiveFacility command. Spawning facilities does not clear out alien debris. Save before using. Please see the command GiveFacility for more information. | ||
Laboratory | Laboratory | Use this Facility Name, Laboratory , with the GiveFacility command. Spawning facilities does not clear out alien debris. Save before using. Please see the command GiveFacility for more information. | ||
OfficerTrainingSchool | OfficerTrainingSchool | Use this Facility Name, OfficerTrainingSchool (Guerilla Tactics School), with the GiveFacility command. Spawning facilities does not clear out alien debris. Save before using. Please see the command GiveFacility for more information. | ||
PowerRelay | PowerRelay | Use this Facility Name, PowerRelay , with the GiveFacility command. Spawning facilities does not clear out alien debris. Save before using. Please see the command GiveFacility for more information. | ||
ProvingGround | ProvingGround | Use this Facility Name, ProvingGround , with the GiveFacility command. Spawning facilities does not clear out alien debris. Save before using. Please see the command GiveFacility for more information. | ||
PsiChamber | PsiChamber | Use this Facility Name, PsiChamber , with the GiveFacility command. Spawning facilities does not clear out alien debris. Save before using. Please see the command GiveFacility for more information. | ||
ResistanceComms | ResistanceComms | Use this Facility Name, ResistanceComms , with the GiveFacility command. Spawning facilities does not clear out alien debris. Save before using. Please see the command GiveFacility for more information. | ||
ShadowChamber | ShadowChamber | Use this Facility Name, ShadowChamber , with the GiveFacility command. Spawning facilities does not clear out alien debris. Save before using. Please see the command GiveFacility for more information. | ||
UFODefense | UFODefense | Use this Facility Name, UFODefense , with the GiveFacility command. Spawning facilities does not clear out alien debris. Save before using. Please see the command GiveFacility for more information. | ||
Workshop | Workshop | Use this Facility Name, Workshop , with the GiveFacility command. Spawning facilities does not clear out alien debris. Save before using. Please see the command GiveFacility for more information. | ||
Rookie | Rookie | Use the Soldier Class Name Rookie with the command MakeSoldierAClass [ClassName]. | ||
Ranger | Ranger | Use the Soldier Class Name Ranger with the command MakeSoldierAClass [ClassName]. | ||
Sharpshooter | Sharpshooter | Use the Soldier Class Name Sharpshooter with the command MakeSoldierAClass [ClassName]. | ||
Grenadier | Grenadier | Use the Soldier Class Name Grenadier with the command MakeSoldierAClass [ClassName]. | ||
Specialist | Specialist | Use the Soldier Class Name Specialist with the command MakeSoldierAClass [ClassName]. | ||
PsiOperative | PsiOperative | Use the Soldier Class Name PsiOperative with the command MakeSoldierAClass [ClassName]. | ||
Supplies | Supplies | Use this Resource Name, Supplies with the AddItem command. | ||
EleriumDust | EleriumDust | Use this Resource Name, EleriumDust with the AddItem command. | ||
AlienAlloy | AlienAlloy | Use this Resource Name, AlienAlloy with the AddItem command. | ||
Intel | Intel | Use this Resource Name, Intel with the AddItem command. | ||
EleriumCore | EleriumCore | Use this Resource Name, EleriumCore with the AddItem command. | ||
Firebomb | Firebomb | Use this Grenade & Mine Item, Firebomb with the AddItem command. | ||
FragGrenade | FragGrenade | Use this Grenade & Mine Item, FragGrenade with the AddItem command. | ||
AlienGrenade | AlienGrenade | Use this Grenade & Mine Item, AlienGrenade with the AddItem command. | ||
FlashbangGrenade | FlashbangGrenade | Use this Grenade & Mine Item, FlashbangGrenade with the AddItem command. | ||
SmokeGrenade | SmokeGrenade | Use this Grenade & Mine Item, SmokeGrenade with the AddItem command. | ||
GasGrenade | GasGrenade | Use this Grenade & Mine Item, GasGrenade with the AddItem command. | ||
AcidGrenade | AcidGrenade | Use this Grenade & Mine Item, AcidGrenade with the AddItem command. | ||
AcidGrenadeMk2 | AcidGrenadeMk2 | Use this Grenade & Mine Item, AcidGrenadeMk2 with the AddItem command. | ||
EMPGrenade | EMPGrenade | Use this Grenade & Mine Item, EMPGrenade with the AddItem command. | ||
EMPGrenadeMk2 | EMPGrenadeMk2 | Use this Grenade & Mine Item, EMPGrenadeMk2 with the AddItem command. | ||
FirebombMk2 | FirebombMk2 | Use this Grenade & Mine Item, FirebombMk2 with the AddItem command. | ||
GasGrenadeMk2 | GasGrenadeMk2 | Use this Grenade & Mine Item, GasGrenadeMk2 with the AddItem command. | ||
ProximityMine | ProximityMine | Use this Grenade & Mine Item, ProximityMine with the AddItem command. | ||
SmokeGrenadeMk2 | SmokeGrenadeMk2 | Use this Grenade & Mine Item, SmokeGrenadeMk2 with the AddItem command. | ||
HeavyPlatedArmor | HeavyPlatedArmor | EXO Suit | ||
MediumPlatedArmor | MediumPlatedArmor | Predator armor. Not functional and requires plated armor research. | ||
LightPlatedArmor | LightPlatedArmor | Spider Suit | ||
HeavyPoweredArmor | HeavyPoweredArmor | WAR Suit | ||
LightPoweredArmor | LightPoweredArmor | Wraith Suit | ||
ShredderGun | ShredderGun | Heavy weapons are used on heavy armors. | ||
Flamethrower | Flamethrower | Heavy weapons are used on heavy armors. | ||
BlasterLauncher | BlasterLauncher | Heavy weapons are used on heavy armors. | ||
PlasmaBlaster | PlasmaBlaster | Heavy weapons are used on heavy armors. | ||
FlamethrowerMk2 | FlamethrowerMk2 | Hellfire Projector. Heavy weapons are used on heavy armors. | ||
ShredstormCannon | ShredstormCannon | Heavy weapons are used on heavy armors. | ||
IncendiaryRounds | IncendiaryRounds | Dragon rounds | ||
TalonRounds | TalonRounds | Use this Ammunition Item, TalonRounds with the AddItem command. | ||
TracerRounds | TracerRounds | Use this Ammunition Item, TracerRounds with the AddItem command. | ||
VenomRounds | VenomRounds | Use this Ammunition Item, VenomRounds with the AddItem command. | ||
APRounds | APRounds | Use this Ammunition Item, APRounds with the AddItem command. | ||
BluescreenRounds | BluescreenRounds | Use this Ammunition Item, BluescreenRounds with the AddItem command. | ||
NanoFibreVest | NanoFibreVest | Use this Vest Item, NanoFibreVest with the AddItem command. | ||
PlatedVest | PlatedVest | Use this Vest Item, PlatedVest with the AddItem command. | ||
StasisVest | StasisVest | Use this Vest Item, StasisVest with the AddItem command. | ||
HazmatVest | HazmatVest | Use this Vest Item, HazmatVest with the AddItem command. | ||
Hellweave | Hellweave | Use this Vest Item, Hellweave with the AddItem command. | ||
BattleScanner | BattleScanner | Use this Utility Item, BattleScanner with the AddItem command. | ||
CombatStims | CombatStims | Use this Utility Item, CombatStims with the AddItem command. | ||
Medikit | Medikit | Use this Utility Item, Medikit with the AddItem command. | ||
MimicBeacon | MimicBeacon | Use this Utility Item, MimicBeacon with the AddItem command. | ||
MindShield | MindShield | Use this Utility Item, MindShield with the AddItem command. | ||
NanoMedikit | NanoMedikit | Use this Utility Item, NanoMedikit with the AddItem command. | ||
LightAlienArmor | LightAlienArmor | Serpent Suit | ||
LightAlienArmorMk2 | LightAlienArmorMk2 | Serpent Armor | ||
MediumAlienArmor | MediumAlienArmor | Icarus Armor | ||
MediumAlienArmorMk2 | MediumAlienArmorMk2 | It's Proving Ground upgrade | ||
HeavyAlienArmor | HeavyAlienArmor | R.A.G.E. Suit | ||
HeavyAlienArmorMk2 | HeavyAlienArmorMk2 | R.A.G.E. Armor | ||
AlienHunterRifle_CV | AlienHunterRifle_CV | Tier 1 Rifle | ||
AlienHunterPistol_CV | AlienHunterPistol_CV | Tier 1 Pistol | ||
AlienHunterAxe_CV | AlienHunterAxe_CV | Tier 1 Axe | ||
Frostbomb | Frostbomb | Frost bomb | ||
AlienHunterRifle_MG | AlienHunterRifle_MG | Tier 2 Rifle | ||
AlienHunterRifle_BM | AlienHunterRifle_BM | Tier 3 Rifle | ||
AlienHunterPistol_MG | AlienHunterPistol_MG | Tier 2 Pistol | ||
AlienHunterPistol_BM | AlienHunterPistol_BM | Tier 3 Pistol | ||
AlienHunterAxe_MG | AlienHunterAxe_MG | Tier 2 Axe | ||
AlienHunterAxe_BM | AlienHunterAxe_BM | Tier 3 Axe |
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